April 26, 2017

No Link from Zelda

A blog is so last Century, right? ;)... But I continue to post now and then few videos of projects I'm working on. So to change a little, here are few links that might be more interesting for you, well at least, on Social Network that are more recent than this.

Twitter: I'm not a big addict, but it's a way for me to check few news and follow few friends.
Facebook: I use it only for friends, so no link here, better to contact me on Linkedin :).
Twitch: Same, I don't Twitch a lot, but I sometime play without comments on my PS4 for fun.
Tumblr: Few pics I'm doing, but I'm lazy to update it often.
And of course, FB or Twitter from my spare time small games.

March 11, 2017

Little Cells on Google Play


We're very happy to announce today that Little Cells is now available everywhere for your Android devices \o/.
After many, many, Sunday mornings of work, (when it was possible and we had the extra spare time to do so), it's finally there, with all features already implemented (Achievements, Leaderboard), fully optimized (less than 35 Megs in size, quick download ahead ;), and working fine (never less than 30 fps) on old or low performance cellphones.

Please, download it on Google Play for free (and without annoying ads) here: https://play.google.com/store/apps/details?id=com.fullybugged.littlecells , and share the news around if you like it.
We're waiting to see your best score online!

July 22, 2016

The land of Technlogy

After 3 wonderful years in the city of Annecy, working on two Assassin's Creed games for Ubisoft (Unity and Syndicate), A new adventure started 3 weeks ago in Wroclaw, in Poland, where I am Animation Art Director for Techland on their next project.
I'm still in the discovering and installation phase, but so far, things went great, and I am super excited by this new job!
More news "asap" then. :)

October 7, 2015

Our First Update on Little Cells


A sound update has been made this week end, with new music tracks from Jérôme Angelot, in the menu and score pages. Jérôme was already responsible for the in-game music and recently had the time to create two new tracks for us, giving the overall game a better balance. 

Check it out now and tell us what you think!

August 24, 2015

Pump FIghter

So, we had some fun this week end, creating and posting a quick game on the Google Play app store, called Pump Fighter.
It's is a simple 2 player game, with simple rules: Find a human friend or enemy, Choose a side, and Tap the screen the fastest you can to explode the head of your opponent!

It was originally created in 18 hours on MsDos during a Demo party / Game Jam back in 1998.
We decided to port it this week end on Android devices to play to it again!
We have re-used the assets from back then with few improvements here and there, and it took us a cumulated time of around 18h again to call it ready to be published!

It's Completely Free, with no Ads, so check it out!

June 19, 2015

ACS: The E3 Gameplay Trailer.

Checkout what we had in store for you at E3, with a glimpse of what I'm working on specifically (can you guess? ;).

May 20, 2015

Assassin’s Creed Syndicate

Happy to work on this one too!

February 15, 2015

DSTROY - 1995-2005 - The Anniversary Album


Ahhh...1995, it was 20 Years ago already!
It was a time were PC were running with Dx2-66 processors or the 1st Intel Pentiums, and of course Windows 95...

That year, with a team of friends, we released our 1st game, a Bomberman-like shareware named DSTROY. It was quite something for it's time, and we probably sold at least 200 units of it overall (we should have sold more with a smarter marketing campaign I'm sure ;).

To celebrate the 20th release's anniversary of the game, we are very happy to share this Album with all the musics of the game, and few extras like more recent remix.


You'l find everything here:

And if you want to discover the game and would like to play it now easily, just click on this link: https://archive.org/details/msdos_Dstroy_1995 and enjoy the full original game from your Internet Browser!

January 30, 2015

!!! Greenlit !!!

Awesome news to start the year about our small indie project: we received an email titled: "Congratulations, Little Cells has been Greenlit!"
We never really think we would ever received this email, and we're super proud, happy and excited about this, mostly because we will be able to release a better game with all the Steam features!
We are getting back to work on this new release, so to follow the updates on our progress and new features, Follow us on Twitter or Facebook.
and Thx very very very much to everyone who helped and voted for us !!!