March 11, 2017

Little Cells on Google Play


We're very happy to announce today that Little Cells is now available everywhere for your Android devices \o/.
After many, many, Sunday mornings of work, (when it was possible and we had the extra spare time to do so), it's finally there, with all features already implemented (Achievements, Leaderboard), fully optimized (less than 35 Megs in size, quick download ahead ;), and working fine (never less than 30 fps) on old or low performance cellphones.

Please, download it on Google Play for free (and without annoying ads) here: , and share the news around if you like it.
We're waiting to see your best score online!

July 22, 2016

The land of Technlogy

After 3 wonderful years in the city of Annecy, working on two Assassin's Creed games for Ubisoft (ACU and ACS), A new adventure started 3 weeks ago in Wroclaw, Poland, where I will be Animation Art Director for Techland on their next project.
I'm still in the discovering and installation phase, but so far, things went great, and I am super excited by this new job!
More news asap then. :)

October 7, 2015

Our First Update on Little Cells


A sound update has been made this week end, with new music tracks from Jérôme Angelot, in the menu and score pages. Jérôme was already responsible for the in-game music and recently had the time to create two new tracks for us, giving the overall game a better balance. 

Check it out now and tell us what you think!

August 24, 2015

Pump FIghter

So, we had some fun this week end, creating and posting a quick game on the Google Play app store, called Pump Fighter.
It's is a simple 2 player game, with simple rules: Find a human friend or enemy, Choose a side, and Tap the screen the fastest you can to explode the head of your opponent!

It was originally created in 18 hours on MsDos during a Demo party / Game Jam back in 1998.
We decided to port it this week end on Android devices to play to it again!
We have re-used the assets from back then with few improvements here and there, and it took us a cumulated time of around 18h again to call it ready to be published!

It's Completely Free, with no Ads, so check it out!

June 19, 2015

ACS: The E3 Gameplay Trailer.

Checkout what we had in store for you at E3, with a glimpse of what I'm working on specifically (can you guess? ;).

May 20, 2015

Assassin’s Creed Syndicate

Happy to work on this one too!

February 15, 2015

DSTROY - 1995-2005 - The Anniversary Album


Ahhh...1995, it was 20 Years ago already!
It was a time were PC were running with Dx2-66 processors or the 1st Intel Pentiums, and of course Windows 95...

That year, with a team of friends, we released our 1st game, a Bomberman-like shareware named DSTROY. It was quite something for it's time, and we probably sold at least 200 units of it overall (we should have sold more with a smarter marketing campaign I'm sure ;).

To celebrate the 20th release's anniversary of the game, we are very happy to share this Album with all the musics of the game, and few extras like more recent remix.


You'l find everything here:

And if you want to discover the game and would like to play it now easily, just click on this link: and enjoy the full original game from your Internet Browser!

January 30, 2015

!!! Greenlit !!!

Awesome news to start the year about our small indie project: we received an email titled: "Congratulations, Little Cells has been Greenlit!"
We never really think we would ever received this email, and we're super proud, happy and excited about this, mostly because we will be able to release a better game with all the Steam features!
We are getting back to work on this new release, so to follow the updates on our progress and new features, Follow us on Twitter or Facebook.
and Thx very very very much to everyone who helped and voted for us !!!

January 1, 2015

It was 2014

I'll make it short, but here is my small opinion of what I liked and disliked playing in 2014. Even if this year (like most previous recent years), I first played to games that were released in 2013, I decided to speaks  only of the games released in 2014 just to make things easier to include in a top 3.

  • Hardware 2014:

This year, the console I played the most is the WiiU, probably because I only purchased a PS4 in November. It was fun and there were enough good games for me spread during the year (probably because I am playing less and less games anyway). I still think the Wii U deserve it's failure success, due to several mistakes that are easy to find later of course, but harder to predict when building it. I will probably never take the time to write my deep thoughts about it (and they will not change anything anyway ;).

  • My Top 3 games of 2014:

- Hearthstone
Even if I kinda stopped playing it right now, between September 2013 and  sept. 2014, I played Hours and hours of HS, and all this for free… and i'm sure I will get back to it at some point. It's called Addiction and it's a marvelous fun game, even if I liked the game more at the beginning with interesting balanced deck building for everyone, when now, it's more based on having strong cards to win.

- Diablo 3 - RoS
I came back to D3 when RoS came out on my Mac, and I loved it as much as D3. I played a lot of it, but my surprise is how Good and fun the game is on Ps4… I actually created a all new character on it and completely finished the game, even getting further than my main on Computer.
It seems a "classic" choice, but RoS is one of the game I played the most this year, having fun every time.

- Geometry Wars 3
Geometry wars 3 is NOT the best GW to me, But I played it a lot since its release in November, and will continue actually for few weeks to try to beat few hight scores here and then. It is to me the best "Shoot them up" done since GW2, and a must have for any gamer.

  • Disappointments:

- Pay to play Online:
So far, the PS4 experience is good and even if I bought it for no specific reason one year after its release, I know it will be the console I will turn on the most in 2015. On the other side, the PAY TO PLAY ONLINE deal of the PSN, now equal to the Xbox live, is a real disappointment to me, and was a hell of a big advantages the PS3 had over the 360 on the previous generation (it is actually one of the reason I never came back to my Xbox 360 once I had bought my Ps3 slim).
So the best Online Console available right now is the Nintendo WiiU, and the SteamBox will probably perfectly offer what's missing from Nintendo's home console to play online like we should after this.
Another thought on PS4, the "Share button" is really well done (for the ones who are interested of using it), but to me, should have been something included in the PSN price, for instance, PSN would have been a pack of Free games per month + Video Game Stream + Share Play. But Online games stay available for free. I tried my two weeks for Free on PSN, and will now simply never play online on this console (which is not bothering me anyway, it would have been just fun to sometimes jump casually into a game with a friend).

- (Some of) The Video Game Press (and forums):
Let's face it, I was disappointed to read lots of things written this year, Leaks and Point of views are completely made for "clicks" and are not driving the industry or the readers in the right way. I DON"T read everything, so let's not put everyone in the same basket, and I'm sure some websites are amazing and are interesting, so it's my fault not reading the good ones, BUT the one I'm used to read regularly or casually in French and English this years were just playing against the industry that make them what they are, and as a Game Dev, it's sad to see them trying to play a game that is not in their interest and is not of their strong points.
To finish on the subject, I don't really understand the "you tubers" trend (and I usually don't get how and why few guys have that many followers), but good for them for living of their passion, as long as it stays one, and it helps build positive community to share what we all like… Video Games!

!!! Happy New Year 2015 !!!